
A hyper reality probe is a mobile undersea instrument capable of precise control, allowing a human to control its operation and appendages. Its silhouette is that of a four-legged domestic creature, akin to a canine or feline. It is often used when W.S.K.R.S. are insufficient.
At its spheroid head are various lenses , optimized for undersea visual acuity at the expense of above surface visualization (DSV: "Treasure of the Mind"). The probe's digits are capable of tactile movement of obstacles and handling of loose objects for retrieval (DSV: "To Be or Not to Be").
A hyper reality probe was integrated into seaQuest DSV 4600's scientific package. The engineering station of seaQuest's bridge, where the operator dons a specific set of head and eye wear, in addition to a pair of control gloves with a spheroid ball under each palm (DSV: "To Be or Not to Be").
The probe has lights to aid in sight; in one case, the light from the probe is used to attract a level 10 biologic and lead it away from seaQuest (DSV: "Treasures of the Tonga Trench").
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- The hyper reality probe technology is seen only in season one. It is not seen in use aboard seaQuest DSV 4600-II in the subsequent two seasons.