- This document is an initial edit, largely generated by a language learning model (erroneously called "A.I.") based on the source materials it was provided. Please feel free to correct as needed.
Wireless Sea Knowledge Retrieval Satellites (W.S.K.R.S.), referred to by their phonetic colloquialism "Whiskers," are a type of sensor technology used to augment an underwater vessel's detection and probing capabilities. Specifically, the "Whiskers" are a computer-enhanced view that is displayed on the screens aboard seaQuest DSV 4600, augmenting the ship's sonar and other detection capabilities.
As originally planned in Nathan Bridger's design, seaQuest is outfitted to make use of three satellites, with each designated by a call-sign in accordance to their position when deployed: "Mother," "Junior," and "Loner." The "Whiskers" are an integral part of seaQuest's systems, providing essential information for navigation, communications, threat assessment, and weapons targeting. The system is integrated into the ship's bridge and is operated by multiple crew members, and despite the use of only three call-signs, seaQuest has additional satellites aboard.
seaQuest DSV 4600-II also employed Whiskers, echoing their predecessor's deployment and usage.
Outside of both seaQuests, Whisker technology does not appear to be widely used.
Purpose
Whiskers provide a detailed, real-time view of the surroundings, allowing the crew to monitor the positions and movements of other vessels. The technology is used to track other submarines and assess potential threats, such as the renegade Typhoon sub. The "Whiskers" can be used in attack scenarios, as seen when the seaQuest is preparing to fire on the Typhoon sub. The Whiskers data is displayed as scrolling text on the forward screens of the bridge, showing the data that is informing the crew's decisions.
Whiskers technology is also mentioned in connection with target sweeps, relaying data that can be used to identify and lock onto targets for weapons systems. The system is sophisticated enough to distinguish between different types of vessels and to recognize when a target is locked. There is a sense that the data provided by "Whiskers" is not always perfect, as the crew is sometimes caught by surprise despite using the technology, indicating that it is not infallible.
Usage
After seaQuest DSV 4600 is crippled by a freak lightning strike of its up-world communications buoy, a Whisker is brought aboard and its power source used to power seaQuest's various bridge stations. Due to limitations, each station was only given 60 seconds to operate at full functionality (DSV: "Bad Water").
seaQuest's Whiskers are used in mine sweeping a trench during rescue operations for the sinking I.C.S.S. Wayfarer capsule, necessitating their replacement after they are destroyed (DSV: "Better Than Martians").